Category:Icon: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{#ask: [[Topic name::Icon]] | ?Topic wikiDocumentation= | mainlabel=-}} | {{#ask: [[Topic name::Icon]] | ?Topic wikiDocumentation= | mainlabel=-}} | ||
Icons may be added and edited with the form [[ | Icons may be added and edited with the form [[Form:Icon]] | ||
* [[List of Icons]] | * [[List of Icons]] | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:1024px"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:1024px"> | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
=== uml === | === uml === | ||
<uml> | <uml format='svg'> | ||
title Icon | title Icon | ||
note as IconDiagramNote | note as IconDiagramNote | ||
Copyright (c) 2015 BITPlan GmbH | Copyright (c) 2015-2024 BITPlan GmbH | ||
[[http://www.bitplan.com]] | [[http://www.bitplan.com]] | ||
end note | end note | ||
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IconNote .. Icon | IconNote .. Icon | ||
' BITPlan Corporate identity skin params | ' BITPlan Corporate identity skin params | ||
' Copyright (c) 2015 BITPlan GmbH | ' Copyright (c) 2015-2024 BITPlan GmbH | ||
' see | ' see https://wiki.bitplan.com/index.php/PlantUmlSkinParams#BITPlanCI | ||
' skinparams generated by | ' skinparams generated by py-yprinciple-gen | ||
skinparam note { | skinparam note { | ||
BackGroundColor #FFFFFF | BackGroundColor #FFFFFF | ||
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' end of skinparams ' | ' end of skinparams ' | ||
</uml> | </uml> | ||
* [[Help:Icon]] | * [[Help:Icon]] | ||
* [[Concept:Icon]] | * [[Concept:Icon]] |
Latest revision as of 10:15, 8 August 2024
Icons/Pictogramms were first used in the 1972 olympics see http://www.piktogramm.de/pictoserver/pictosite/index/general_pic_4701/de/de_general_pic_univer_1.php In computing, an icon is a pictogram displayed on a computer screen in order to help the user navigate a computer system or mobile device. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents.[1] It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage.[2] In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code. Icons may be added and edited with the form Form:Icon
Icon description
Pages in category "Icon"
The following 5 pages are in this category, out of 5 total.